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CellBytes 2001 screen


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CellBytes 2001 screen


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CellBytes 2001 screen


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CellBytes 2001 screen


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CellBytes 2001 screen


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Background :: Process a shinkansen / ResCen project

Methodology: Inter-authorship

The invited participants have joined together in a process of interauthored creation. Working with the project/process directors, the group is developing the project through the sharing and transferring of skills, and are evolving an integrated creative partnership between performing and digital artists and creative technicians, using a co-operative methodology which is key to this process.

Artists' Brief for CellBytes01

CellBytes01 focuses on extending creation and performance processes, through remote but connected 'stages'. Based on the extension of the body into virtual presence, it explores real time links between sound, movement and image. The aims of the project are threefold:

  • Extend the knowledge and skills of professional artists through integrated performance/digital creation processes and the use of the internet for transmission.
  • Contribute to the international debate centred on digital creation by developing understanding and appreciation of new visions of artmaking processes and digital findings.
  • Develop practical exploration, critical thinking and discourse by engaging with issues of interauthorship, human presence and intercultural exchange.

Remote Connection of Performance Spaces

The project will involve two 'stages' (dual 'stage' telematics) remotely connected through both audio and visual links (although both are on the same site). The performance pieces will be performed live in each space and simultaneously mixed and transmitted onto the web, creating 1-5minute CellBytes multi-sourced, multi-sited small pieces of live performance. The CellBytes exist on the web beyond the life of the research project, as archival evidence of the live performance with resonance of human presence in the moving images. Remote and live presences through dual 'stage' telematics, CellBytes01 will investigate the impact of remote and live presences brought together into a single virtual space.

The residency aims to advance knowledge of working with the live body in relation to the virtual projected body: to open a new virtual space for creative exploration.

The CellBytes01 residency will use two strands as starting points for developing content: the effects of interculturalism and digital technologies on the body. Initial research questions for CellBytes01 include:

  • How do projected forms of the body, that are recreated and transmitted through digital tools, change our relationship with ourselves and others?
  • What is "live"? What is "natural"?
  • What does it mean to be embodied?
  • Can embodiment be extended into virtual realms whilst still maintaining a physically centred orientation?
  • What connections can be made between the extended bodily sensations virtuality promises, and the body knowledge of the movement researcher?
  • Can one inhabit multiple worlds through multiple identities?
  • Is there an essence of "presence"?
  • What evolutions of touch and intimacy, empathy and trust, are possible with communication through telepresence?

Interauthorship Research Processes

The research processes of CellBytes01 will be fluidly directed to allow a planned informality. The aim is to explore deep collaboration through acknowledged interauthorship. The group, facilitated by three co-directors and the ResCen/shinkansen team, will consist both of those with experience of these methodologies from previous ResCen/shinkansen projects, and those new to the process. The process looks to renegotiate and re-map our learnt expectations of collaboration by examining our predictive intelligence, internalising the possibilities of different interactions and facilitating the production of quality artistic work within a shared ownership environment. The research initiative will pool and draw on the existing knowledge of the participants in interdisciplinary, collective and 'allographical' methodologies; non-proprietary approaches; structured improvisation; transformation and modification techniques.

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